I’ve finally ported Pandora’s Gearbox to Mac (Intel only right now). Pandora’s Gearbox is a physics puzzle game that you can read more about by selecting it on the sidebar.


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on Sunday, August 16th, 2009 at 11:35 pm and is filed under Projects.
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August 17th, 2009 at 11:23 am
Neat.
I’ve decided to acquire a Mac OS X instance. Besides wanting to be able to write more portable software, I’ve decided that until a company seriously targets the consumer desktop with Linux, there’ll always be systemic holes in its user experience. Frequent releases of some distros result in instability, and because few people are seriously invested in a complete functional experience for regular consumers, some things never receive the attention they require. I’m frustrated at having a mostly good operating system with large gaps I keep tripping into.
My goal is to continue using Linux as my primary OS, but then have a Mac OS X installation to let me get things done when Linux would just take too much time or man-years of time to work right
I know Ubuntu seems to care more about having a complete user experience, including long term releases, but for all the work they’ve done building a distro and a community, Canonical still seems to be greatly behind in actually developing and maintaining anything. Red Hat has that covered, but they still aren’t interested in a consumer desktop. At least with netbooks and Mac OS X’s rising popularity, Linux still has opportunities in the market, though.
Elsewise, no matter how many bugs I file, patches I write, or projects I maintain, there’s just so much work to do that gets created every hour.
Right, relevance! I’ll finally be able to enjoy your (ported) games in style sometime soon. Also, I was at YVR the other Monday. A lack of sleep and potential hosts forced me to retreat quickly to Victoria and abandon hopes of dropping by for a “Hello!” but at least I was within 100m of Toshiki at some point that evening.
August 18th, 2009 at 9:17 am
Welcome to the dark side. Mua ha ha ha!
August 18th, 2009 at 9:32 am
hey, no hijacking AV’s game announcement. Can’t wait to go home and try this on my imac.
August 21st, 2009 at 7:29 am
Could be the fact I’m using Tiger, but I can’t seem to start the game at all – crashes.
August 21st, 2009 at 9:17 am
That sucks; I don’t really have a way to test on different configurations, so I can’t make it work. =(
August 23rd, 2009 at 6:25 pm
Crashes on start. Running 10.4.11 on a 2GHz Intel Core 2 Duo.
Symbol not found: _open$UNIX2003
Referenced from: /Volumes/Pandora’s Gearbox 1.2 2/Pandora’s Gearbox.app/Contents/MacOS/../Frameworks/libfreetype.6.dylib
Expected in: /usr/lib/libSystem.B.dylib
August 23rd, 2009 at 7:24 pm
I think that it might be the OS version. It’s hard for me to test, but I think that the game will only work with 10.5.
If you want, I can try to make a special version of the game for you to fix the problem. I can’t reproduce it myself, since my laptop runs 10.5.
September 2nd, 2009 at 6:33 am
Downloaded Swarm and Pandora, challenged my kids with pandora, but was sad to find out that only 10 levels were available… Half expected to see some more as soon as level ten was completed. Anyway this is a great entertaining game. Congratulations.
I ran it on a 2.5GHz Intel Core 2 Duo, v10.5.7
September 3rd, 2009 at 4:52 pm
Thanks! I really felt like 10 levels was the ideal number, since I started to run out of ideas by the end.
September 6th, 2009 at 11:29 am
Very nice. Would love to get the PowerPC build and be able to add more levels. Thanks for your efforts on it.
September 6th, 2009 at 3:17 pm
Unfortunately, I can’t test stuff for PowerPC. I only have an Intel Mac.
September 7th, 2009 at 9:20 am
after beating the first level a few times, i decided to cheat. i used the thin red stick to scoop the ball out of its starting point, kept the ball balanced on the stick, then poured it into the goal box. i’ll try to email you the video.
September 9th, 2009 at 11:54 pm
Wait a second, you guys were able to beat all 10 levels?
What is it that I’m not getting?!D: