Rocket Report #4
Hey everyone, I’m falling asleep right now, so I’ll keep this brief. Here’s a quick photo tour of last week’s work.

Human buildings emit a soft blue light now. I like this because it adds more character to the map.

Look! A talking head! All text in Infested Planet will be said by characters, not some sort of AI-narrator god. I still need to rework all the existing missions to do this.

I’ve also added pre-mission flavour text for the characters. I’ll also need to write a bunch of it.

Finally, helicopters! I should just stop here on a high note. =) Ok, you want to know what they’re for? Right now they can be triggered from mission scripts to bring stuff onto the map. Maybe more in the future?
Before I go sleep for a few hours, here’s what’s on the plate for next week. Since all the groundwork is done for telling the game’s story, I need to write a plot outline and character bios. That’s maybe 20% done right now. Then I’m going to start updating the existing missions to fit the story. If there’s time left, I want to make a new mission with the bombardment mutation.

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February 6th, 2013 at 6:16 am
I love it. The talking head, flavor text, and a plot line will add so much character and depth to the game.
The helicopter, although it just drops off cargo, it gives a sense that there is something more to the world that the player can’t see. You’re not just 5 random marines shooting aliens anymore.
I’m loving all the changes. I hope to see more story/plot and scripted events in the missions. Keep up the good work!
February 7th, 2013 at 5:39 am
Looks good! Not sure about how I will feel about the research buildings though, since I feel that gameplay is pretty much perfect as is now. It’ll be interesting to try out.
On another note, any chance of having the game autoupdate in the future instead of having to manually re-download? Because it’s kindof a hassle now to look for that old email link and reinstalling etc. not to mention download links needing to be reset every now and again.
February 7th, 2013 at 12:17 pm
I’d love to have autoupdate, but it always feels like it would take time away from something more important. There’s so much to do right now!
The download link thing is a bit of pain, but you should only need to reset the password once. If you asked me to do it before, you’re good forever.
February 8th, 2013 at 3:58 am
ah yes I understand.
Love the new portrait and all art in the game btw. It just looks…right! Good mix of techno/organic.
Storywise I’m hoping for something in the veins of starship troopers mixed with some aliens and a little bit of warhammer 40 000
February 15th, 2013 at 6:01 am
Yey! Helicopters! You don’t even know how much I like them! But I would like to see more aggressive design if it’s possible. Not sure if it will be useful, but here are some real helicopters schemes.
http://commons.wikimedia.org/wiki/File:McDONNELL_DOUGLAS_AH-64_APACHE.png
http://commons.wikimedia.org/wiki/File:Mil_Mi-24_HIND.png
http://commons.wikimedia.org/wiki/File:AH-1Z_Line_Drawing.svg
http://commons.wikimedia.org/wiki/File:Kamov_Ka-50_Hokum_graphic.gif
http://commons.wikimedia.org/wiki/File:Mangusta-A129-schema.png
March 7th, 2013 at 12:13 pm
[...] Rocket Report #4 (Rocket Bear Games Blog) “Hey everyone, I’m falling asleep right now, so I’ll keep this brief. Here’s a quick photo tour of last week’s work.” [...]