Hey everyone, I’m falling asleep right now, so I’ll keep this brief. Here’s a quick photo tour of last week’s work.
Human buildings emit a soft blue light now. I like this because it adds more character to the map.
Look! A talking head! All text in Infested Planet will be said by characters, not some sort of AI-narrator god. I still need to rework all the existing missions to do this.
I’ve also added pre-mission flavour text for the characters. I’ll also need to write a bunch of it.
Finally, helicopters! I should just stop here on a high note. =) Ok, you want to know what they’re for? Right now they can be triggered from mission scripts to bring stuff onto the map. Maybe more in the future?
Before I go sleep for a few hours, here’s what’s on the plate for next week. Since all the groundwork is done for telling the game’s story, I need to write a plot outline and character bios. That’s maybe 20% done right now. Then I’m going to start updating the existing missions to fit the story. If there’s time left, I want to make a new mission with the bombardment mutation.