Welcome to the third Rocket Report folks. I think that I’ll keep doing these on Mondays – I work over the weekend, so Friday is weird for me.
What’s new in the world of Infested Planet these days? This week was very productive for me.
I added two new music tracks. Mark Wiebe (of Guitaro fame) composed them for me a long while ago, but the game was using way too much memory for music. So, last week I rewrote the music code to stream and added 2 new awesome songs.
Another thing that I was playing around with is a new shading model. The map is darker near the walls now and the world looks more 3D. Also, I added more blobby purple goo hanging from the walls. Makes the map look more detailed.
Another graphical tweak I added is the ability to mask out portions of the map. Now I can make it look like the game levels have entrances and exits. It always bugged me that you were fighting in a place with no exits – how’d you get there anyway?
“The Bulwark” got additional mission scripting. I’m still not done with it, but the player gets hints about using flamethrowers. Long-term plans are to have a helidrop of flamethrower crates, but they just appear now.
Finally (and I can’t quite show this via screenshots), I added screenshake. You won’t believe how great it is. Now when you toss a grenade the entire screen shudders. It makes me all tingly thinking about it. =P
A lot of times when I’m tired of working on the big features, I’ll start fixing small things that bug me. Here’s a list of some of these:
- You can’t build things inside each other now
- Updated the research tutorial to use the new tech stations
- Marines can only tow 1 thing at a time now
- Smoooooooth camera zooming
- Many bugfixes
That’s it for this week. Come here next Monday to hear more about how the game is improving.