Archive for February, 2010

Choice of The Dragon

Sunday, February 28th, 2010

I bumped into an interesting site recently – http://www.choiceofgames.com/dragon/.  These people have made a multiple choice dragon game.  Here’s why I think that it’s notable: It shows that crazy graphics are not necessary to something interesting.  The game manages to be imaginative and clever using just short text blurbs.  I particularly like the dialogue with the player in the [...]

Jason Rohrer is working on a new game

Saturday, February 27th, 2010

Jason Rohrer – the creator of Passage – is working on a new game. It’s a 2-player storytelling system called “Sleep is Death”. I’ve always respected Jason for pushing the boundaries of the medium.  Not every one of his games was interesting to me, but I always appreciated his efforts to explore the unknown.  If [...]

Zombies Version 1.2 is out for Mac and PC

Tuesday, February 23rd, 2010

The Mac version is finally out!  Tomorrow, I’ll put it up at Apple’s site.  Meanwhile, both Mac and PC get to enjoy the enhancements below: In-game resolution changing Recapturing points gives advance BPs Made flamethrowers slightly more resistant to poison Added skull&bones icon for the chemical strike Added gas flame graphic for flamethrowers Improved pathfinding [...]

Mac version of Zombies coming today

Tuesday, February 23rd, 2010

The OS X version of Attack of the Paper Zombies is almost ready.  I have all kinds of small improvements in there – like the ability to change the window size in-game. The Mac version and a new PC version should be out around 9pm PST today.

Broken Download Link

Friday, February 19th, 2010

I just realised that the download links for the games are broken.  I’m not sure why, but I’m looking into it. Update: My webhost disabled the download script due to high CPU usage.  I’ve brought it back up with some improvements.

Zombie Game patched to 1.1

Wednesday, February 17th, 2010

I’ve patched the zombie game to version 1.1.  Here are the things that were changed: Added manual targeting; right-click a target to attack it and ignore everything else; this applies to marines, turrets and siege guns Added keyboard shortcuts for scrolling and zooming – WSAD, arrows, plus and minus Tooltips are moved if they’re outside [...]

Time to unleash the zombie apocalypse

Tuesday, February 16th, 2010

And now, the moment you’ve all been waiting for (or at least I was waiting for).  The game’s done!  Happy zombie hunting.

Zombie Game Release Timing

Tuesday, February 16th, 2010

For everyone who’s waiting for the Zombie game, here’s how the release going to happen.  I still have some minor things to do – readme and program icon, stuff like that.  That will take a couple of hours, after I get home from work.  I’m going to put the game up for download sometime this [...]

The Final Stretch

Sunday, February 14th, 2010

I’m feverishly working on the final bits of the game., which you will be able to play on Tuesday.  For now, here’ s a screenshot to whet your appetite.