Archive for November, 2009

New Game Screenshots

Sunday, November 29th, 2009

I’ve taken some screenshots to show off the things I’ve been working on recently.  Here’s a sneak peek. Flamethrowers allow the player to decimate tightly packed groups of zombies.  They’re great against crowds, but they have a limited range. Sniper rifles don’t do so well against advancing enemies, but they’re great for picking off things [...]

Marketing is more important than quality

Sunday, November 22nd, 2009

I came across a pretty interesting article today.  The quick summary is that marketing was found to have three times more effect on revenue than high review scores.  They don’t cite any numbers, but to be honest the result doesn’t surprise me.  I’ve been thinking about making a for-pay game for a while now, so [...]

Back to work

Sunday, November 22nd, 2009

In case you guys are wondering where I went, all the November game releases sucked up a lot of time.  Now that I’m done playing Dragon Age and Assassin’s Creed 2, I can get back to working on the game. Here’s a tidbit.  I added sniper rifles and flamethrowers recently.  They really improve the game [...]