Archive for July, 2009

The plan for the next while

Tuesday, July 21st, 2009

I’ve just finished development of a small, free iPhone game – Fling.  It was interesting to learn a new platform, but I’m happy to go back to PC/Mac development.  Here’s the plan for the next month or so. Port Pandora’s Gearbox to Mac OS X Finish the development of the Zombie game Possible iPhone Swarm [...]

Intuitive Theories and The Interaction Hierarchy

Sunday, July 12th, 2009

One of the things that I want to do with the blog is use it as a springboard for discussion about game design.  One idea I have is to post periodic articles on certain aspects of the craft.  While I’m not quite ready to commit to that yet, I do have something that might be interesting [...]