Archive for June, 2009

Swarm ported to Mac OS X

Sunday, June 21st, 2009

I’ve just uploaded a ported version of Swarm for Mac OS X.  The game is basically identical to the PC release other than larger icons and the ability to control-click instead of right-click.  Give it a spin and tell me what you think. I think the game should work on PowerPC, but I don’t actually [...]

IndieBird turns to the dark side

Wednesday, June 17th, 2009

I got a MacBook today, since I’m planning to develop games for the iPhone.  It’s a bit hectic getting everything set up, but I think that there might be an OS X version of Swarm out this week.  Somewhere in there I might get Linux builds going too. Update:  VICTORY!  I managed to get Swarm [...]

Game Prototype Video

Wednesday, June 10th, 2009

I’ve recorded a video of one playthrough of the prototype.  I control the blue soldiers and my objective is to capture all spawn points by standing on them.  The enemy sends swarms of zombies in various directions and can also build defensive structures around the points.  The green and pink objects are ammo and health [...]

There’s fun in them thar hills!

Monday, June 8th, 2009

The development of the game is blazing along.  The zombies can now upgrade their spawn points with deadly traps.  Fortunately, the humans have a couple of tricks up their slieve, like rechargable mide fields.  Although the game is coming along quite nicely, I stil can’t say when it’ll be complete.  I’m still at the design [...]

A plan for the zombie game, at last

Monday, June 1st, 2009

I finally have an idea on how to proceed with the zombie game.  Originally, I was going for a desperate fight against the zombies.  The players would set up traps and then defend against the zombie hordes, slowly falling back.  They would win if they held out a set amout of time.  Now that I think [...]