Archive for March, 2009

Next Game out on April 30th

Monday, March 30th, 2009

The next game will be out on April 30th, or earlier if I can help it.  I’ve switched to and from a couple of different ideas, but I have one that I like now.  I’ll see if I can post a couple of screenshots in the coming weeks.

Balance of Power: 21st Century Review

Saturday, March 28th, 2009

Today, I have invaded Pakistan and installed a puppet regeme.  After applying intense diplomatic pressure, the new government agreed to catch Osama bin Laden, who has been hiding out in the mountains.  Success!  Shortly thereafter, China invaded the Scarborough Shoal and Congress passed a resolution to reprimand me for my neglect.  Things got so bad [...]

Change of course – prognostications suspended

Wednesday, March 25th, 2009

I was brainstorming game ideas today and I came up with some really good ones.  In fact, I’m more excited about them than the current game.  It’s never a good idea to work on a project that your heart isn’t in, so I’m switching gears to the new game.  Fortunately, the space combat game was [...]

Pandora’s Gearbox Postmortem

Tuesday, March 24th, 2009

Where Circuit Breaker was the hardest project that I worked on, Pandora’s Gearbox was the longest.  This is due to factors that I’ll discuss below.  The game is probably the most popular of anything that I’ve ever made, so the work seems to have paid off.  Still, I think that I could have done things [...]

Onward and Upward!

Tuesday, March 24th, 2009

The Pandora bonanza is behind us now; it was fun while it lasted.  It’s time to look to the future and plan the next game.  This one will be a bit different than the one before.  I’m making a space combat game inspired by 18th century naval warfare.  The planned release date is the morning [...]

No rest for the wicked

Tuesday, March 17th, 2009

I’ve released an updated version of Pandora’s Gearbox.  You should see “Version 1.1″ in the lower right of the menu now. DOWNLOAD HERE Here are the changes: Fixed a graphical issue with low-end graphics cards Small robot control enhancements Changed Level 1 to make things a bit more obvious Changed Level 2 to eliminate a [...]

Pandora Today

Tuesday, March 17th, 2009

Pandora’s Gearbox is finished! It’s a puzzle game where you have to get a ball through a mystery machine.  You can’t see inside the machine, so you have to explore it with a remote-controlled robot. DOWNLOAD HERE I’ve spent the last few hours adding a tutorial mode to the first level, so you should be [...]

So close, you can taste the puzzles

Sunday, March 15th, 2009

The new game – Pandora’s Gearbox will definitely be released today.  I still need to tweak a few things, so it will probably be late in the evening.  Here’s a screenshot to get your appetite going:

Flying Towards the Finish Line

Sunday, March 8th, 2009

The game is coming along splendidly.  Now that I can actually make levels, I have much more motivation to work on things.  I’m going to include 10 levels with the base game.  I was hoping to do about 2-3 levels per day, but that proved to be wildly optimistic.  The farther I progress, the longer [...]

The Boy Who Cried “Game!”

Monday, March 2nd, 2009

I’m feeling rather silly at this point.  The good news is that I was able to playtest some of the game levels today with friends.  There are some problems; mixed responses.  In other words, there’s more work to be done.  About 30% of the levels are finished and I’ve yet to do the art, sounds [...]