Archive for January, 2009

Updates of Various Flavours

Saturday, January 17th, 2009

I have two updates today, one about Circuit Breaker and the other about the new game. I’ve just updated Circuit Breaker a bit.  The primary cause for the update was a bug that affected cooldowns, but I used the opportunity to touch up some other things too. DOWNLOAD HERE Fixed bug that could cause cooldowns [...]

Circuit Breaker Postmortem

Tuesday, January 13th, 2009

Circuit Breaker was the hardest project I’ve worked on.  It sucked up my holiday vacation and then more; I estimate that I spent 100-120 hours on it.  There are no earth-shattering revelations this time, just previous lessons being reinforced.  Still, I feel that the project will strongly affect future planning, and so deserves a post-mortem.

It’s Finished!

Thursday, January 8th, 2009

Finally, it’s done! I don’t think I’ve ever been happier when completing a project. Time to release it into the wild. Circuit Breaker is a strategy game where the players fight not with armies, but by placing different buildings. The player controls sentient electronics components that make war upon each other. The goal of the [...]

Indie Game Alert

Tuesday, January 6th, 2009

If it wasn’t for Petri Purho starting Kloonigames, I would have never started this blog. His release of Jimmy’s Lost His Toilet Paper is what inspired me to start my own monthly game development. Tomorrow, he’s releasing a really neat game – Crayon Physics Deluxe. If you haven’t heard about it already already, Crayon Physics [...]

Obscurity Strikes!

Tuesday, January 6th, 2009

I’ve play-tested the game with some friends today and the results of the test were troubling.  A lot of the game is quite obscure to new players and there’s a steep difficulty curve.  This is quite a serious problem in my eyes; game-killing potentially.  I have all the features implemented that were planned out a [...]

Sprint to the finish line

Monday, January 5th, 2009

Just wanted to give everyone a quick update on what’s happening.  The game is almost done, all it needs is a few finishing touches.  I’m fairly confident that it will be released sometime on Jan 5th.  Here’s a teaser screenshot of what’s coming tomorrow.  Ok, off to sleep now.

A New Year and a Promise

Thursday, January 1st, 2009

I’ve been doing this rapid game development thing for half a year now.  It’s been a very interesting journey thus far and I think that I’ve learned a lot from it.  Now that the year is coming to a close, I feel that it’s appropriate to look back. In retrospect, the focus of the last [...]