Archive for August, 2008

Designer As Author

Saturday, August 30th, 2008

GameSetWatch has published an opinion piece on two competing models of game development: team collaboration and designer-as-author.  I disagree with the thesis and the tone of the article strongly, which is why I felt compelled to pen this response.

Exorcising the DLL Demons

Saturday, August 23rd, 2008

The headache one has when trying to deploy Visual C++ programs is ridiculous.  Microsoft is updating the runtime DLLs for Visual Studio with every release now.  As a result, you can’t be sure if people have Visual Studio runtime or not.  If they don’t, crypic error messages appear. The official solution is to install the [...]

Swarm Postmortem

Saturday, August 23rd, 2008

The second seven-day game is done, and with it comes a new batch of lessons. I’m not going to repeat what I’ve said in the Andromeda postmortem, even though some of the points there could also apply here. Things didn’t turn out as well as I wanted, but becoming a better developer and designer is [...]

Overlord’s guide to happy swarming

Wednesday, August 20th, 2008

Swarm can be a bit confusing to new players.  To keep people from getting lost on their first game, I’ve written a short guide to Swarm. Waypoints  Waypoints lay out a path for your swarm to follow.  They look like a flag with a circle around it.  The arrows connecting the waypoints show which way [...]

Let loose the swarms of war!

Wednesday, August 20th, 2008

Swarm is out!  Get it here. Swarm is a game where you guide your insectoid minions to victory through guile and cunning.  You accomplish this by setting a series of waypoints for your swarm to follow.  The swarm originates at the hive and will follow whatever path you lay out.  The object of the game [...]

It’s Alive!

Wednesday, August 20th, 2008

The second 7-day game (7.5?) has been finished!  I will put it up for download sometime Wednesday evening.  In the meanwhile, here are some screenshots to tease you: More pictures below the break:

Secret Project late

Monday, August 18th, 2008

I got invited to some boardgaming with friends and couldn’t pass up the opportunity.  Since the choice comes down to either me sleeping tonight or releasing the game, I’m going with the former.  You wouldn’t want me to become some sort of crazy, game-developing hermit, would you? The next game – “Swarm” – will be [...]

Secret Project in progress

Friday, August 15th, 2008

I’m working on the next 7-day game.  This one will be more of an RTS and won’t be as shooty as Andromeda.  It will be out next Tuesday. At first, it was a bit difficult to get into the flow of things.  I ended up wasting about one and a half days, unfortunately.  The good [...]