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	<title>Rocket Bear Games Blog</title>
	<link>http://www.indiebird.com/blog</link>
	<description>Taking over the world - one game at a time</description>
	<lastBuildDate>Sun, 05 Sep 2010 20:41:11 +0000</lastBuildDate>
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		<title>Replays and Random Maps</title>
		<description><![CDATA[I&#8217;ve spent the last week working out the bugs in the random map generation.  Since the switch to a polygon-based map, I had to throw in some semi-complicated algorithms into the mix.  For example, I have to be able to merge the outlines of two polygons quickly and without errors.  It worked&#8230;sort of.  These algorithms [...]]]></description>
		<link>http://www.indiebird.com/blog/?p=895</link>
			</item>
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		<title>Random Maps</title>
		<description><![CDATA[It&#8217;s important to me that random maps are interesting in Infested Planet.  They&#8217;re going to be used in the skirmish mode and in the campaign, so there has to be some variety in the generator.  I was pretty proud by the map generation as-is, but some things bugged me.  For example, all maps were rectangular. [...]]]></description>
		<link>http://www.indiebird.com/blog/?p=889</link>
			</item>
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		<title>New Wall Code</title>
		<description><![CDATA[After my last post about wall woes, I tried a new approach.  The idea is to tile a lot of sprites along the edges.  Here it is:]]></description>
		<link>http://www.indiebird.com/blog/?p=884</link>
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		<title>War on Walls</title>
		<description><![CDATA[Usually I post about stuff that I&#8217;ve just finished.  I grab a couple of pretty screenshots and stick them for your enjoyment.  This probably makes the game development process seem nice and simple, like walking across a room. Well, today I&#8217;m going to talk about a problem that I don&#8217;t have a solution to. Walls! [...]]]></description>
		<link>http://www.indiebird.com/blog/?p=880</link>
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		<title>Gratuitous Alien Battles?</title>
		<description><![CDATA[What&#8217;s with the visual obsession? Some people have mentioned that I seem to be focusing on the game aesthetics a lot recently.  The reason is that I&#8217;m pushing to release a trailer, and I can&#8217;t do that unless the graphics are fundamentally settled. What&#8217;s the big deal?  About a month ago, after I announced the game, I [...]]]></description>
		<link>http://www.indiebird.com/blog/?p=874</link>
			</item>
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		<title>Various Graphic Goodies</title>
		<description><![CDATA[I haven&#8217;t posted an update in a while.  Part of the reason is that after the SC2 release, my schedule has been turned upside-down.  Thankfully, I think that I&#8217;ve recovered this week. The other reason is that I&#8217;ve been working on various graphical improvements to the game.  Let&#8217;s go over them so that I can [...]]]></description>
		<link>http://www.indiebird.com/blog/?p=866</link>
			</item>
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		<title>Infested Planet Gets Bloody</title>
		<description><![CDATA[I&#8217;m back!  One of our competitors &#8211; goes by the name of Blizzard &#8211; tried to sabotage my productivity with a cunningly designed piece of software.  Thankfully, I&#8217;m all over it now and back to working on the game. One of the fun things about Infested Planet is mowing down huge crowds of enemies.  Playing [...]]]></description>
		<link>http://www.indiebird.com/blog/?p=862</link>
			</item>
	<item>
		<title>Linux Fun</title>
		<description><![CDATA[I&#8217;ve been mucking around with Linux for the past couple of days.  There are two reasons for this. The first one is that I&#8217;ve just overhauled the explosion code.  One unfortunate consequence of that has been mysterious memory problems.  Linux has Valgrind, so I thought that I&#8217;d give it a shot. The second, more positive [...]]]></description>
		<link>http://www.indiebird.com/blog/?p=857</link>
			</item>
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		<title>Infested Planet Gets Makeover</title>
		<description><![CDATA[Over the last two weeks, we&#8217;ve been working hard to improve the visuals in the game.  One reason is that I want to release a trailer to let people know about the game.  It&#8217;s a lot easier to show the game off if the graphics look good. I&#8217;m not done making the graphics better &#8211; [...]]]></description>
		<link>http://www.indiebird.com/blog/?p=847</link>
			</item>
	<item>
		<title>Infested Planet vs. Alien Swarm</title>
		<description><![CDATA[So here I am, working on the game, minding my own business, when I see THIS.  Since when is Valve interested in space marines?  I thought that was Blizzard&#8217;s turf. Of course, the graphics are gorgeous and it&#8217;s free.  Bleh!  How am I supposed to compete with this? Is this the untimely doom of Rocket [...]]]></description>
		<link>http://www.indiebird.com/blog/?p=844</link>
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