Archive for the 'Industry' Category

Vancouver Indie Game Developer Meetup

Saturday, May 8th, 2010

What does one do right after quitting your job to make games? Why, start an industry meetup group, of course.  If you’re an indie in Vancouver, I’d love to chat with you.  The first meeting is on May 20th in Yaletown. Go here to join the meetup group: http://www.meetup.com/Vancouver-Indie-Game-Developers/

Anthony Burch Leaves Destructoid

Tuesday, April 27th, 2010

According to his blog, Anthony Burch is leaving Destructoid and moving to Gearbox.  If you don’t know who Anthony is, go over to Destructoid and watch his Rev Rants – they’re awesome.  Also, HAWP. Anthony’s obviously excited about his new gig, so I wish him the best in his new job.  I can’t shake the [...]

Terrorist Game Designers

Saturday, April 10th, 2010

Well, not literately; don’t call the NSA. I recently read an article HERE that talks about how small underdogs can beat large opponents.  There are several factors, but one that interests is the idea of “socially horrifying” measures.  The most stark example of this are terrorists, because of their attack on civilians.  Having a looser interpretation [...]

Free DLC and Bonus Packs

Friday, April 2nd, 2010

I was watching the hilarious HAWP recently and I bumped into a Splinter Cell promotion giving players a shotgun for preorders.  This is just one example of a growing recent trend – handing out in-game bonuses as an incentive.  What should we make of this? Right now, a lot of these bonuses are fairly superficial. [...]

Game Journalists Are Your Friends

Tuesday, March 30th, 2010

I’ve had a minor revelation today.  It’s not overly original, but it was meaningful to me.  Perhaps you will find it useful too. I’m in the middle of deciding if I want to make games full-time.  It’s a pretty scary decision – lots of uncertainty down that path.  Because of my semi-schizophrenic personality, one of the doubts manifests [...]

Talk About Pirates Day – Indie Game Piracy

Saturday, March 27th, 2010

Piracy is quite a controversial topic in the gaming community. People tend to have strong feelings about it – to the point of incomprehension on the opposite side. There are some developers who take “piracy is the devil” stance, while others simply shrug their shoulders. Added to the discussion is the issue of anti-piracy measures, [...]

Power = Responsibility and Violence in Games

Thursday, March 25th, 2010

We’ve all heard the old Spiderman line – “With great power comes great responsibility.”  I was never a big fan of this saccharine moralizing.  It seems to me that when you have power you should be able to do whatever the heck you want with it.  To redeem this nugget of wisdom, I’d like to turn it [...]

Marketing is more important than quality

Sunday, November 22nd, 2009

I came across a pretty interesting article today.  The quick summary is that marketing was found to have three times more effect on revenue than high review scores.  They don’t cite any numbers, but to be honest the result doesn’t surprise me.  I’ve been thinking about making a for-pay game for a while now, so [...]