Archive for the 'Indie Game Scene' Category

War on Walls

Friday, August 13th, 2010

Usually I post about stuff that I’ve just finished.  I grab a couple of pretty screenshots and stick them for your enjoyment.  This probably makes the game development process seem nice and simple, like walking across a room. Well, today I’m going to talk about a problem that I don’t have a solution to. Walls! [...]

Best Trailer … Ever

Saturday, March 13th, 2010

I don’t know what’s happening here, but I’ve suddenly developed an irrational desire to shoot colourful blocks in space.

Choice of The Dragon

Sunday, February 28th, 2010

I bumped into an interesting site recently – http://www.choiceofgames.com/dragon/.  These people have made a multiple choice dragon game.  Here’s why I think that it’s notable: It shows that crazy graphics are not necessary to something interesting.  The game manages to be imaginative and clever using just short text blurbs.  I particularly like the dialogue with the player in the [...]

Jason Rohrer is working on a new game

Saturday, February 27th, 2010

Jason Rohrer – the creator of Passage – is working on a new game. It’s a 2-player storytelling system called “Sleep is Death”. I’ve always respected Jason for pushing the boundaries of the medium.  Not every one of his games was interesting to me, but I always appreciated his efforts to explore the unknown.  If [...]

Indie Games Manifesto

Friday, January 1st, 2010

The IndieGames blog has put up a manifesto by Ed McMillen that has sparked some interesting discussion.  One point that seems to have resonated was 12. Grow up.  I’ve been thinking a lot about this recently – how can games reflect the breadth of experience that’s to be found in the world?  I like shooting [...]

Immortal Defense on Sale

Thursday, December 24th, 2009

Radical Poesis Games & Creations is holding a “pay whatever you want” sale for Immortal Defense.  I’m usually not a fan of the tower defense genre – I find it too inbred and unimaginative, but I enjoyed ID quite a bit. Besides being a fun tower defense game, Immortal Defense’s story deals with immortality, loneliness [...]

TIGSource Assemblee Competition Part 2 Starts

Sunday, December 6th, 2009

The TIGSoure Assemblee Competition has moved into Part 2.  The basic idea is that artists create a bunch of awesome art assets in Part 1, and then coders make games with them in Part 2.  I think that we’ll see some interesting stuff. Argh! I wish that I could participate, but the Zombie game comes [...]

Marketing is more important than quality

Sunday, November 22nd, 2009

I came across a pretty interesting article today.  The quick summary is that marketing was found to have three times more effect on revenue than high review scores.  They don’t cite any numbers, but to be honest the result doesn’t surprise me.  I’ve been thinking about making a for-pay game for a while now, so [...]

Balance of Power: 21st Century Review

Saturday, March 28th, 2009

Today, I have invaded Pakistan and installed a puppet regeme.  After applying intense diplomatic pressure, the new government agreed to catch Osama bin Laden, who has been hiding out in the mountains.  Success!  Shortly thereafter, China invaded the Scarborough Shoal and Congress passed a resolution to reprimand me for my neglect.  Things got so bad [...]

Indie Game Alert

Tuesday, January 6th, 2009

If it wasn’t for Petri Purho starting Kloonigames, I would have never started this blog. His release of Jimmy’s Lost His Toilet Paper is what inspired me to start my own monthly game development. Tomorrow, he’s releasing a really neat game – Crayon Physics Deluxe. If you haven’t heard about it already already, Crayon Physics [...]