Archive for the 'General' Category

Replays and Random Maps

Sunday, September 5th, 2010

I’ve spent the last week working out the bugs in the random map generation.  Since the switch to a polygon-based map, I had to throw in some semi-complicated algorithms into the mix.  For example, I have to be able to merge the outlines of two polygons quickly and without errors.  It worked…sort of.  These algorithms [...]

Fame At Last!

Friday, July 16th, 2010

Ok, maybe I’m jumping the gun a bit. Michael Rose from www.indiegames.com was kind enough to interview me about going full-time indie and Infested Planet.  You can check out the interview here.

Web Headaches

Monday, July 5th, 2010

I’m pretty new to the world of web development.  Setting up this blog is the extent of my knowledge, and that was pretty easy. Over the last week, I’ve been learning all sorts of things about HTML and CSS.  In some ways, it’s pretty neat to throw up a webpage that everyone in the world [...]

IndieBird is now Rocket Bear Games

Sunday, July 4th, 2010

With the game announcement come changes for this place.  IndieBird is changing its name to Rocket Bear Games.  It’s still me running the show, just with 100% more Rockets and Bears. Here’s our new site: Rocket Bear Games. I’m still not done with all the web changes yet.  You may notice the blog shift in [...]

My First Indie Week

Thursday, June 17th, 2010

During the last month at my job, I wondered what it would feel like to be where I am now. I’m still figuring things out, but there are a few observations that I found interesting. I’d like to share them with you right now. What it feels like Strangely, I don’t really miss my job. [...]

Liftoff

Friday, June 11th, 2010

Today was my last day at work.  It was a surreal experience – I still can’t quite believe that I’m not going to meet everyone again on Monday.  Also, I had an absurd number of table games accumulate in my work bookshelf.  You only notice these things when you’re cleaning stuff out.  What am I [...]

How to Become Super-Productive

Monday, June 7th, 2010

As I’ve gotten closer and closer the last day at my job, I’ve been thinking more about what work will be like once I’m my own boss.  I’m more busy now than I’ve ever been in my life.  That’s great, but now I’m concerned about efficiency.  Fortunately, I have secret weapon in store. Time Logging [...]

Vancouver Indie Game Developer Meetup

Saturday, May 8th, 2010

What does one do right after quitting your job to make games? Why, start an industry meetup group, of course.  If you’re an indie in Vancouver, I’d love to chat with you.  The first meeting is on May 20th in Yaletown. Go here to join the meetup group: http://www.meetup.com/Vancouver-Indie-Game-Developers/

Quitting the Job and Starting the Work

Thursday, May 6th, 2010

I’ve quit my job to work on games full-time. I’ve been thinking about the meaning of those two words recently – “I quit.”  What an odd way to put it.  Quitting implies giving up; surrender.  To me, it’s the opposite – a new beginning and a fresh start. Perhaps I should say that I’ve started [...]

Bigger Attack of the Paper Zombies Logo

Thursday, April 22nd, 2010

Some people asked for a larger logo: