Random Maps
August 29th, 2010It’s important to me that random maps are interesting in Infested Planet. They’re going to be used in the skirmish mode and in the campaign, so there has to be some variety in the generator. I was pretty proud by the map generation as-is, but some things bugged me. For example, all maps were rectangular. This was a holdover from when the game used a tile-based map. Since I changed the map to polygon-based I’ve wanted to have non-rectangular maps.
A couple of days ago I finally made the maps have a random shape. Here are what they look like now:

Another thing – I was so annoyed with the temporary interface that I changed it to something better. The old one took up a large chunk of screen space and made it hard to take screenshots.

If you look carefully, you’ll notice some new elements on the map, besides aliens and humans. I’ve been working on the campaign code, and that’s a part of it. I’m going to talk about them more later. In short, their purpose is to spice up the game and add some variety.

Another detail that you may have noticed is that there are no walls in the middle of the map. That’s something that I’m reworking right now. The old walls were all the same size and I want to add some differences in scale. There are also some bugs in the polygon code, so I’m in the process of hunting them down.
























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